Street Fighter ALPHA Series (1995-1998), Street Fighter EX series (1996-2001) Street Fighter Collection 2 - Romy do Emulatora [Rom] [ zip]
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Potrzebujesz jedynie emulator Mame32 w wersji z plikiem do gry multiplayer Kaillera - na przykład: Mame32 Plus! Plus! zamieszczone w torrencie oraz romy (gry) które cię interesują i już możesz zaczynać! )
EMULATOR I INNE GRY: http://*censored*/torrent/487555
STREET FIGHTER I, II: http://*censored*/torrent/487954
Info:
1. Street Fighter Alpha: Warriors' Dreams (Euro 950727) (sfa) (7.1M)
2. Street Fighter Alpha 2 (Euro 960229) (sfa2) (14M)
3. Street Fighter Alpha 3 (Euro 980904) (sfa3) (23M)
1. Street Fighter EX (EURO 961219) (sfex) (11M)
2. Street Fighter EX Plus (USA 970407) (sfexp) (11M)
3. Street Fighter EX 2 (USA 980526) (sfex2) (17M)
4. Street Fighter EX 2 Plus (USA 990611) (sfex2p) (24M)
Opis:
Street Fighter Alpha series (1995&-199
Main article: Street Fighter Alpha
The interquel Street Fighter Alpha: Warriors' Dreams (Street Fighter Zero in Japan and Asia) became the next game in the series. The game used the same art style Capcom previously employed in Darkstalkers and X-Men: Children of the Atom, with settings and character designs heavily influenced by Street Fighter II: The Animated Movie. Alpha expands on the Super Combo system from Super Turbo, by extending Super Combo meter into three levels (allowing for more powerful super combos), and also introduces Alpha Counters and Chain Combos (also from Darkstalkers). The plot of Alpha is set between the first two Street Fighter games and fleshes out the back stories and grudge matches held by many of the classic SF2 characters.[10] It features a playable roster of ten immediately playable characters (and three unlockable fighters), comprising not only younger versions of established Street Fighter II, but also characters from the original Street Fighter and Final Fight.
Street Fighter Alpha 2 features all-new stages, music and endings for some characters (some overlapping with those from the original Alpha).[11] It also discarded the Chain Combo system in favor of Custom Combos (which required a portion of the Super Combo meter to be used). Alpha 2 also retained all thirteen characters from the original, adding five new characters to the roster along with hidden versions of returning characters. Alpha 2 was followed by a slightly enhanced arcade release titled Street Fighter Zero 2 Alpha and was released in Japan and Brazil, was ported to home consoles as Street Fighter Alpha 2 Gold (Zero 2 Dash in Japan). The home versions added Cammy as a hidden playable character.
The third and final Alpha game, Street Fighter Alpha 3, was released in 1998 (following the release of the original Street Fighter III and 2nd Impact). Alpha 3 introduced three selectable fighting styles and further expanded the playable roster to 28 characters (including three hidden characters).[12] Console versions of the three games (including the original Alpha 2 and the aforementioned Alpha 2 Gold) were released for the PlayStation and Sega Saturn, although versions of specific games in the series were also released for the Game Boy Color, Super NES, Dreamcast and even Windows. The home console versions of Alpha 3 further expanded the character roster by adding the remaining 'New Challengers' from Super Street Fighter II, along with Guile, Evil Ryu and Shin Akuma (the latter two were omitted from the arcade release). The Dreamcast version of the game was backported to the arcades in Japan under the title of Street Fighter Zero 3 Upper. A version of Upper (simply titled Alpha 3 outside Japan) was released for the Game Boy Advance and added three characters from Capcom vs. SNK 2. A PlayStation Portable version titled Alpha 3 MAX (or Zero 3 Double Upper in Japan) contains the added characters from the GBA version and Ingrid from Capcom Fighting Jam.
Street Fighter EX series (1996&-2001)
Main article: Street Fighter EX
In 1996, Capcom co-produced with Arika (a company founded by former Street Fighter II planner Akira Nishitani) a 3D fighting game spinoff of the series titled Street Fighter EX, developed for the PlayStation-based ZN-1 hardware. EX combined the established Street Fighter cast with original characters created and owned by Arika. It was followed by upgraded version titled Street Fighter EX Plus in 1997, which expanded the character roster. A home version with further additional characters and features, Street Fighter EX Plus Alpha, was released for the PlayStation during the same year.
A sequel was released in 1998, titled Street Fighter EX2, developed for the ZN-2 hardware. Custom combos were reintroduced, and the character roster was expanded. EX2 also received an upgraded version, Street Fighter EX2 Plus, released in 1999. A PlayStation version of EX2 Plus, was also released.
A third game in the series, Street Fighter EX3, was released as an early title for the PlayStation 2 in 2001. This included a tag team system, a mode that let a single player fight up to three opponents, and another new mode that allowed players to give a new character Ace other players moves but not edit his appearance. The cast brought back many characters from the previous game but some characters were noticeably missing.
Some of the Arika-owned characters from the series were later featured in other games developed by the company. The Namco-distributed arcade game Fighting Layer featured Allen Snider and Blair Dame from the original EX, while Skullomania would reappear in the PlayStation game Fighter Maker, as well as in the PlayStation 2 music game Technictix.
--------Jak zainstalować?----------
Nie trzeba. Wersja nie wymaga instalacji!
Skopiuj folder roms i flyers do głównego folderu z zainstalowanym wcześniej emulatorem Mame32.
(NIE NALEŻY WYPAKOWYWAĆ Z .ZIP)
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*Emulator Mame32 uruchamia romy.
*Romy inaczej gry uruchamiane w programie.
Emulator:
Mame32 Plus! Plus!
Instalacja Romów (gier):
&* Ściągniętego Roma wklej (nie wypakowuj romów z .zip!!) do folderu roms w katalogu z emulatorem.
Uruchamianie Gier:
1. Wejdź w zakładkę File i wybierz Audit all games (w celu odświeżenia listy Romów można też wcisnąć F5). (Tylko wtedy gdy dodałeś nowego roma)
2. W okienku po lewej stronie kliknij na Available, teraz powinna ci się pokazać lista dostępnych tytułów.
3. Klikamy na tytuł wybranej gry.
Ustawienie sterowania:
1. Uruchamiamy wybranÄ… grÄ™.
Po uruchomieniu gry wciśnij przyciski [O] i [K] potem [ENTER]
Żeby wyjść z gry wciśnij [ESC] i [ENTER]
Ścisz [-] Pogłośnij [=]
2. Podczas gry wciskamy [Tab] i wybieramy Input (this game) &- żeby ustawić sterowanie dla uruchomionej gry i Input (general) ustawić sterowanie do wszystkich tytułów.
3. Ustawiamy sterowanie według swojego upodobania z tym, że P1 oznacza sterowanie pierwszego gracza P2 drugiego itd.
4. Ustawienie sterowania zatwierdzamy Esc i wybieramy Return to Game.
---B][U][T][T][O][N][S]-----
GOTOWE USTAWIENIA STEROWANIA WYBRANE PRZE ZEMNIE DLA GRACZA P1:
Strzałka w górę: Do góry,
Strzałka w lewo: w lewo. Strzałka w prawo: W prawo,
Strzałka do dołu: W dół
Przyciski akcji: [A],[S],[D],[F],
[Z],[X],[C],[V].
Przyciski żetonów: [5]: Wrzuca żeton dla P1, [6]: Wrzuca żeton dla P2, [7]: Wrzuca żeton dla P3, [8]: Wrzuca żeton dla P4.
Przyciski startu: [1]: Staruje grę dla P1, [2]: Staruje grę dla P2, [3]: Staruje grę dla P3, [4]: Staruje grę dla P4. (Czasem wystarczy nacisnać przycisk akcji by włączyć Start gry.)
Przyciski dźwięku:
Kliknij oraz strzałkę w lewo lub w prawo lub w grze przyciski:
Ścisz [-] Pogłośnij [=]
Przyciski zapisywania (Save):
Zapisz (Save) [F5]
Wczytaj (Load) [F7]
Screen (Snap) [F12]
Gra online Multiplayer (kaillera):
1. Wejdź w zakładkę File i wybierz Kaillera NetPlay…
2. Pojawi się okienko z wyświetlonymi nazwami dostępnych serwerów.
3. Wybieramy odpowiadajÄ…cy nam serwer i klikamy na Connect.
4. W tym oknie mamy możliwość dołączenia do czyjejś gry (klikając na Join) lub utworzenia własnej (klikając na Create).
5. Jeżeli my jesteśmy Hostem (założyliśmy grę) to ukaże się następne okienko, w którym czekamy na innego gracza po czym uruchamiamy grę klikając na Start.
(Żeby zagrać bezproblemowo z kolegą obaj musicie posiadać tą samą wersję emulatora oraz romów).
Więcej informacji na: http://www.honmaru.pl/forum/viewtopic.php?t=993
Tutorial do Mame32 0.64 http://www.honmaru.pl/artykuly.php?id=mame32
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Dodatkowe Info:
Dla hardcore-owców dodam że jest możliwość gry na Joystickach możne je nabyć na allegro w wyszukiwarce wpisz defender lub arcade.
Dla osób mających pady od PlayStation można dokupić przejściówkę która pozwoli podłączyć pad z PSX,2,3 do USB w komputerze i nim grać. Na allegro wpisz usb psx.
Zapraszam do komentowania! Masz pytania pisz! Nie znasz tytułu? Pisz pomożemy!
Pliki w torrencie:
flyers | 33,57 KB
_____padding_file_0_if you see this file, please update to BitComet 0.85 or above____ | 94,43 KB
flyers | 39,74 KB
_____padding_file_1_if you see this file, please update to BitComet 0.85 or above____ | 88,26 KB
flyers | 41,46 KB
_____padding_file_2_if you see this file, please update to BitComet 0.85 or above____ | 86,54 KB
flyers | 44,90 KB
_____padding_file_3_if you see this file, please update to BitComet 0.85 or above____ | 83,10 KB
flyers | 43,35 KB
_____padding_file_4_if you see this file, please update to BitComet 0.85 or above____ | 84,65 KB
flyers | 41,86 KB
_____padding_file_5_if you see this file, please update to BitComet 0.85 or above____ | 86,14 KB
roms | 7,02 MB
_____padding_file_6_if you see this file, please update to BitComet 0.85 or above____ | 103,16 KB
roms | 13,05 MB
_____padding_file_7_if you see this file, please update to BitComet 0.85 or above____ | 72,14 KB
roms | 22,27 MB
_____padding_file_8_if you see this file, please update to BitComet 0.85 or above____ | 109,82 KB
roms | 10,42 MB
_____padding_file_9_if you see this file, please update to BitComet 0.85 or above____ | 78,97 KB
roms | 16,19 MB
_____padding_file_10_if you see this file, please update to BitComet 0.85 or above____ | 60,85 KB
roms | 23,73 MB
_____padding_file_11_if you see this file, please update to BitComet 0.85 or above____ | 23,08 KB
roms | 10,62 MB
_____padding_file_12_if you see this file, please update to BitComet 0.85 or above____ | 2,17 KB
snap | 59,79 KB
_____padding_file_13_if you see this file, please update to BitComet 0.85 or above____ | 68,21 KB
snap | 83,58 KB
_____padding_file_14_if you see this file, please update to BitComet 0.85 or above____ | 44,42 KB
snap | 82,01 KB
_____padding_file_15_if you see this file, please update to BitComet 0.85 or above____ | 45,99 KB
snap | 64,59 KB
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